With A Little Help From My Friends - Various - True Eighties (CD)


His knowledge of the 80's was just unbelievable. He mentions at least a dozen shows that he's watched a dozen or so times, now, I'm struggling to believe he actually had time to watch the amount of shit he has, that many times. His knowledge was all-consuming and it was just unrealistic. He has literally no flaws. Well do not worry. You're a nice boy!!!!!! Wade owns 5 fedoras. He annoyed me so fucking much, he was just rude and weird, and his obsession with Art3mis wasn't healthy.

Art3mis had potential to be a great character, but she was ultimately reduced to a love interest. She tried to separate from Wade to focus on the Easter Egg but then he stalks her and With A Little Help From My Friends - Various - True Eighties (CD) ends up with him???

Representation, is NOT real when it's a twist. Urgh, it's just annoying. He was such a stock villain and he just??? Well, no worries. I was skimming entire pages of irrelevent detail about exactly what model of haptic suit Wade decided to buy that day So yeah, overall I just didn't have a good time with this book it was just so obnoxious and annoying I couldn't get into it at all lmfao worst hype ever aaaaanddddd Natalie LOL! I was giggling so much through your fantastic review.

This is my second time attempting this book. I tried it when it first came out and I just s LOL! I decided to try again but with the audio book and I'm about at the same point and wondering if I should go on. Part of me wants to finish it, just to see. Another part of me wants to just quit and never think about it again.

Dec 09, Khanh, first of her name, mother of bunnies rated it really liked it. This book is a geek fantasy. A nerd utopia. Speaking as a formerly addicted World of Warcraft player among othersI loved it. I believe you can tell the author's passion from what he's written, and it is clear from this book that Ernest Cline is a fellow gamer and geek.

I salute him. His ardor for games is so clearly felt within this book. Erne This book is a geek fantasy. Ernest Cline is a real-deal fanboy. I salute you, sir. This book is for fanboys and fangirls. There are those who don't like it. There are those who feel that there are needless referencesinserted solely for a wink and a nudge from the author to the reader. I welcomed those references. It makes me feel good because I know what they are. Is there something wrong with feeling good and getting an innocent giggle out of understanding a reference?

Other virtual worlds soon followed suit, from the Metaverse to the Matrix. The Firefly universe was anchored in a sector adjacent to the Star Wars galaxy, with a detailed re-creation of the Star Trek universe in the sector adjacent to that.

How could I hate the references? I have a soul!!!!!!!! I get excited, ok? So here's what I liked about this book: 1. I liked the main character 2. I liked the future world 3. I liked the realistic feeling of an online gaming scene Wade is a good kid. He's had a rough life.

He's depressed, but he never reaches martyr status. The year after my mom died, I spent a lot of time wallowing in self-pity and despair. I tried to look on the bright side, to remind myself that, orphaned or not, I was still better off than most of the kids in Africa.

And Asia. And North America, too. He's nothing special. He's an overweight and simultaneously malnourished kid. He doesn't do too well in school.

He could be any of my friends who have played games. He is a nice kid. He doesn't blame people for circumstances that are beyond their control. It would have been the easiest thing to hate his mom for being drug-addicted, yet he doesn't.

I never blamed my mom for the way things were. She was a victim of fate and cruel circumstance, like everyone else. Her generation had it the hardest. It's a shitty world. People have to survive the best way they know how, sometimes those ways are self-destructive. A lot of the problems with dystopian fiction is that they're too drastic. Barely years into the future, the world has created a new society, etc. The world in this book is set inand admittedly, it is pretty grim, but I still found it believable.

There's been an energy crisis, there's global warming, civilization is decline but not completely in the shithole yet. Life is crappy. I've always thought that life would be awful for my grandchildren, and this book pretty much tells it how I believe it could be.

And god help us if Trump is elected president. I also love Cline's explanation of the way online gaming works, down to its community. He clearly knows his shit, from user names to avatars. There are some funny tidbits. The online camaraderie. The late nights gaming together, the bonding that takes place over Ventrilo after defeating a difficult challenge. I got to know many friends whom I wouldn't ordinary have talked to in the real world.

It's a bonding experience that is as much a part of the game as the game itself. Often, it's community that truly makes the experience memorable. And yes, the online romances. This book portrays all of that, and so what if it banks on my nostalgia? I'll take it. Granted, it is overly long, and too detailed at times. It does lack complexity, and would be more of a middle-grade book if not for its length and content, but overall, it was a solidly good book.

View all 56 comments. Sep 05, William Cline rated it it was ok. For most of the first half of this book, I was unimpressed. The writing was flat, and the story was unremarkable. The book gets hype because of its pervasive use of s popular culture, particularly its references to science fiction, fantasy, and video games. The problem was that most of these references served no purpose. Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given For most of the first half of this book, I was unimpressed.

Something would be described by pointing out its resemblance to something from a film or television show—a particularly annoying form of "telling, rather than showing" given that a reader of the wrong age or background won't know the reference—but said reference would add nothing to the events at hand. Either that, or the reference would be carried to cringe-worthy, fan-fiction-grade extremes.

Whether mentioned in passing or over the top like the aforementioned mash-up car, however, virtually all of these allusions are brought up and then dropped in the space of a sentence. The DeLorean, for example, takes up a couple of paragraphs and is then never used again. Ready Player One doesn't draw from s popular culture; it just name-drops it all over the place.

Sometimes it seemed the only purpose for these references was that the author and reader could share a knowing, self-congratulating smile. The notion of a "massively multiplayer" online role-playing game becoming the human race's main form of entertainment presents some amusing possibilities, though, and Ready Player One doesn't completely squander its potential.

The moment when I started to enjoy the book came about halfway through, in a chapter describing a day in Wade's life some time after his view spoiler [break-up with Art3mis. Cline shows him putting his life in order, rescuing his health and habits from the pallid, flabby state a life online had put them in. His avatar Parzival, previously a penniless high school student, becomes one of the coolest, most powerful characters in the OASIS.

But then, at the end of the chapter, in a moment of insight, Wade realizes that all the good things in his life only exist inside in a world that isn't real. Despite his accomplishments, he lives alone in a featureless one-room apartment, never going or even looking outside. Cline takes the familiar narrative arc of, "boy meets girl, boy loses girl, boy falls into depression, boy turns his life around" and twists it in a way that I found interesting.

Wade has genuine feelings of friendship and love for his online friends, people he would never have met offline, people with whom he shares bonds of mutual interests and ideals rather than geography. An online world is one without racism or other prejudices.

Or at least, it's a world where you can avoid these prejudices by configuring your avatar appropriately. Let's not go into the implications of that. Furthermore, despite its post-energy-crisis shabbiness, the world of Ready Player One is one in which the good guys have won: free speech, privacy, and "net neutrality" all rule the day.

Its pleasures are tempered by the fact that for many of its players it serves as a drug, distracting them from the shabby state of real life in late twenty-first century Earth. Wade's dissatisfaction with a life spent entirely online is explored throughout the book, though never deeply. I would have liked to see the book explore this tension between the unifying and isolating effects of the online world in more detail.

In summary, Ready Player One touches on some interesting ideas, although it doesn't explore them as deeply as I would have liked. The writing is nothing special, but it gets the job done. The story gets more interesting in the second half, and the annoying popular culture references become less frequent.

I'm glad I stuck it out to the end, but I don't think it deserves whatever hype it's getting in nerd circles. Jan 18, Melissa McShane rated it did not like it Shelves: science-fictionflaweddystopiandid-not-finish. ETA: At the risk of getting this more attention by editing it, I'm no longer responding to comments made on this review.

It's four years old, and while I stand by what I wrote, I'm not interested in discussing it, either positively or negatively. And I'm really glad they made it into a movie. So disappointing. The premise of a treasure hunt inside a gigantic immersive online environment is interesting. I like the idea of the people of being fixated on '80s culture for clues to solving the pu ETA: At the risk of getting this more attention by editing it, I'm no longer responding to comments made on this review.

I like the idea of the people of being fixated on '80s culture for clues to solving the puzzle. The execution simply doesn't live up to the promise.

I honestly don't know who the intended audience is. The author overexplains all the '80s references as if he expects readers to be too young or too disconnected from geek culture not to get them, but my experience with SF fandom is that no element of fandom, however old, ever completely dies out; all of us old farts who were teens in the '80s and, interesting fact, the creator of the book's treasure hunt has the same birth year I do make sure the young sprouts experience all the golden oldies.

This is a first novel, and I make allowances for first novels, but this stretches my tolerance quite a bit. More difficult for me to get past was the poorly-conceived dystopian future from which the story arises; to the bugaboos of environmental destruction, overpopulation, and economic collapse is added the fear of giant, evil corporations.

This despite the fact that the guy who set up the enormous online multiverse AND created the treasure hunt did so by creating an enormous corporation of his own. His online creation is lauded in one of those massive infodumps as being so egalitarian because they don't charge anything for access, just for the things you buy inside it, but the corporation couldn't have set it up in the first place without needing a grundle of cash.

My computer programmer friends will fall on the floor laughing at the idea that all of those virtual items people buy are pure profit for the company because they "don't cost anything to make. But what really killed it for me, what caused me to finally give up about halfway through, has always been a deal-breaker for me in any work of speculative fiction. I don't like books that seem to exist independently of the great body of work that has explored the same issues or ideas.

These books I except Stephenson's more recent book Reamde because it was released the same year as Ready Player One raised and evaluated issues with virtual reality, and yet Ready Player One does a lot of unnecessary reinventing of the cybernetic wheel. And yes, I do think this is a valid criticism; science fiction is interconnected to a degree that trumps any other genre, except possibly experimental literary fiction. There's an expectation that readers will be familiar with concepts raised elsewhere and have more than a passing familiarity with other SF novels.

Ready Player One doesn't do much more than revisit ideas that other authors have explored, and the addition of a high-tech fantasy quest an admittedly very cool idea isn't enough to elevate it beyond the ordinary. May 25, Patrick rated it it was amazing. I got to read an ARC of this, and it appealed to every geeky part of me. I'll probably write a blog about it later, but for now, a brief review: Simply said?

This book was fucking awesome. View all 55 comments. Aug 09, Rick rated it did not like it. Back inReady Player One was, perhaps, the year's most well-reviewed book. It maintains a 4. In no way can I make any sense of this. Please believe what I am about to write, as it is not even Back inReady Player One was, perhaps, the year's most well-reviewed book.

Please believe what I am about to write, as it is not even close to hyperbole: Ready Player One was the most disappointing reading experience of my entire life. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of puzzles that will yield a massive fortune—and remarkable power—to whoever can unlock them. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize.

And with that, you've just read the best that Ready Player One has to offer: its synopsis. I should preface the rest of this review by stating that I am, and have always been, a geek at heart. I am as much a byproduct of the s as anyone. I've been a lifelong gamer, a pop culture obsessive, and I once thought I'd married, for real, Princess Peach. Ready Player One has been hailed by its author, Ernest Cline, as a love letter to anyone who "grew up geek," a sentiment that has been confirmed by every review, in every publication, all over the world.

And yet, the Ready Player One that I read was less a love letter to geeks than it was a pat on the back to an year-old Cline, a Stephanie-Meyer-eclipsing Mary Sue that attempts to justify the behavior of an overweight, socially awkward, virginal nerd. I'm not being mean. It's literally what it is. At its core, Ready Player One is a fairy tale, a treasure hunt. Albeit, one designed by an 80s-obsessed ultra-nerd whose entire life was steeped in nostalgia. Evidently, human creativity peaked with Zork and Legend.

So Wade's hunt for Halladay's "easter egg" is one long excuse for a constant—and I do mean constant—barrage of 80s references. Actually, scratch that. It's not so much referencing as it is name dropping. At first the references reinforce the story, helping to create a framework that grounds the reader in the "world" Cline has "created" with OASIS.

But after the first chapter yes, the first chapter these devolve into ceaseless, meaningless throwbacks. The novelty lasts all of ten minutes until you realize that it's all just an annoying form of telling, not showing.

It's sort of like when your socially-awkward friend resolutely recounts a super-sweet TV show for you, word for word, and all you can do is just sit there and wait until he's finished. What makes Ready Player One so disappointing is that these references seem to the be the sole purpose of Cline's writing. The novel doesn't say much of anything.

Sure, there are a handful of introspective moments—limp attempts at social commentary—but they're of so little consequence they seem thrown in to fulfill some delusion of grandeur. Yes, reality really is better and more meaningful than virtual reality. We've been told this in almost every VR-based story known to man.

And yet, that's Cline's one takeaway. Oh, and you should love people for who they are on the inside, even if they have a birthmark on half their face. Thanks Ernest! What's confusing about the 80s obsession, though, is the fact that Ready Player One is, at best, a YA-level read. Cline would sit very comfortably beside the likes of Rick Riordan and Suzanne Collins. Ready Player One is inelegant and shallow at the best of times, and yet, this novel is clearly targeted at the year-old-and-up-crowd if you're any younger much of the subject material is simply too obscure.

And what's worst—no, I haven't even gotten to the worst part yet—is how the entire thing reeks of elitism. Yes, you read that correctly. This is a book about an overweight, unattractive, lazy, delusional, uber-geek elitist, who believes—truly believes—that his knowledge of 80s trivia makes him superior. And Cline basically affirms this! Some guys buy cars, others put socks down their pants, Cline writes 80s trivia novels. There is a scene, in chapter 3, in which Wade or Parzival, as his handle goesengages in a nerdy rat-a-tat-tat with another OASIS player to see who has more knowledge of 80s pop culture.

It is the singularly most embarrassing thing I have ever read from a professional. It's just this much above fan fiction. Actually, fuck that. I've actually read fan fiction more entertaining than this. It was absolutely ridiculous. Add to all this the fact that Cline's characters are uniformly flat. Wade, our narrator, is blatant author wish fulfillment and his lessons are trivial, at best. His love interest is present only to represent Wade's "true" victory her heart.

The unknowable best friend who harbours a secret you'll never guess meaning, you absolutely will. And the villain … a one-dimensional, nearly faceless corporation as uninteresting as a rival boyfriend in a John Hughes movie. And if it's crap, I want it to magically transform itself into genius. This book just stayed crap.

The plot With A Little Help From My Friends - Various - True Eighties (CD) overly simplistic and plods along with inevitability, making The Da Vinci Code read like a Pulitzer Prize winner. Cline's hero, Wade, is the trivia-equivalent of Superman, where he is so overpowered his "quest" becomes tedious, rather than uplifting.

And, at the end of the day, Wade is just an arrogant, elitist prick. He describes his abject poverty and lack of real world opportunities as like "being in the world's greatest video arcade with no quarters. Every time I think about this book I want to make my rating lower. It started as a 2, then dropped to a 1. I hated this book with every fibre of my being, and it escapes the dreaded 0 only because Cline managed to form actual sentences.

Never again will I read Ernest Cline. You can count on that. View all 79 comments. Aug 19, Sissyneck rated it did not like it Shelves: apocalypso. That one star is probably misleading I thought this was going to be a star book for a good portion of the time I spent reading it.

The 80s pop-culture references are so pervasive and so relevant to my life that, at times, the book felt like it been written specifically for me. The love interest is described as being like Jordan, from Real Genius All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at wo That one star is probably misleading All of the Star Wars, Ferris Bueller, and Highlander references in the world can't hide that this story is at best, empty, and at worst, ugly.

Cline has adopted some of the style of Gibson and Stephenson, but none of the substance. In a nice manifestation of the novel's lack of self-awareness, Cline at one point derides the villains of the book for simply using "Johnny 5" style robots from Short Circuit instead coming up with their own design. This appropriation, he explaines, demonstrates "a lack of imagination," a valid criticism that only too accurately applies to the ostensible heroes of the book, as well as to Cline himself.

Update: The plural of "deus ex machina" is "dei ex machinis". Thanks, The Awl! View all 16 comments. Apr 30, NReads rated it it was amazing. View all 28 comments. Apr 27, Mark Lawrence rated it it was amazing. I did the unheard of, I took a day off writing in order to finish reading this book. I understand why I loved this book, but I am less sure why so many millions of others did. The plot of this book revolves around solving puzzles and tasks based on 80s nostalgia, our hero, a young man born fifty years later, has to research the period, and specifically one old man's nerdy take on the decade.

I really enjoyed all that. I'm trying to imagine if he had set it in the 50s and talked about a lot of stuff that meant very little to me I don't think I would have enjoyed that much. And yet that must be how this book seems to someone who is something Anyway, there's more to the book than 80s puzzles, though they do dominate.

This is a contest taking place in a virtual world where most of the real world like to hang out. The contest and the contestants are fun. We get regular updates on the scoreboard. The dystopian real futuristic world outside adds another dimension where, because of the incredible value of the prize ownership of the simulation like having all the shares in Facebook, Twitter, Instagram etc there are conflicts about the game outside the game.

There's a giant cheating conglomerate to run from and hopefully ultimately to defeat. There's even a romance thread! This is an exciting story, especially for geeks, and the key word is FUN. You're not going to find powerful prose, extensive character development, or deep themes. There's an arm wave at the end toward the notion that living in the real world is probably better for us, but yeah, shallow stuff though enormously absorbing, and I loved it.

Join my 3-emails-a-year newsletter prizes … View all 17 comments. May 29, Lyn rated it it was amazing. I found myself smiling frequently while reading this. Willy Wonka meets The Matrix in the near future online game age. I almost typed video age and that would date me back in the s, but that would be OK too. I played Dungeons and Dragons I was even dungeon master for a Tomb of Horrors campaign I played coin operated video games, I obviously dig science fiction and I found myself smiling frequently while reading this.

And for my Goodreads friends who enjoy my trivia questions, I went all out for my Ready Player One chapter; after all, 80s trivia was a big part of the book and so what better tribute could I pay than to level up with a treasure load of trivia questions?

Cline invites us, especially those of us who were teenagers in the 80s, to geek out and it is a fun experience. More than this even, Cline makes an intelligent, humanistic observation about where our world is now and where it is heading with the loneliness and isolation that comes when the cyber-world is more interesting, and more vital, than the real world.

Yet Cline also makes a statement about the resiliency, tenacity and perseverance of the human sprit by demonstrating that even if the only connection two people can make is on a purely artificial and mental level, as in two people who only know each other as online avatars that genuine fellowship can still occur, that even love can bloom.

I am stingy with my Goodreads 5 star votes, this one had my vote about a third of the way in. If I have read the book first, I almost never see the film. I have not seen the Steven Spielberg film and likely won't. Nothing against it, I very much enjoy Spielberg's work and think it is great that this book was made into a movie but As good a story as this is, the charm and great attraction was the 80s trivia and how Cline so expertly blended a trip down memory lane with a cool SF concept.

View all 74 comments. Jun 02, Flannery rated it really liked it Recommends it for: Anyone who loves the 80s, trivia, video games, RPGs, or is looking for a fun read.

Recommended to Flannery by: Joel. Shelves: arc-galley-or-first-readsso-good-i-stayed-up-to-read-itreviewedi-want-to-go-to-thereread-inwishlist-for-dtbs-to-keepswords-and-lasersreadalong. This book is nostalgia porn. If you grew up in the 80s, enjoy video games, or go crazy for popular culture, you will devour this one. I think I am just a few years shy of this books prime audie This book is nostalgia porn.

I think I am just a few years shy of this books prime audience but I can see how it will appeal to most of my fellow geek friends. And the kicker? All the kids and adults alike are well-versed in all things s from fashion to music to games to computers.

These characters know more about the s than most people who lived through them. When Wade figures out the first move, his name shoots to the top of a previously empty high-scorers list and the world goes into a frenzy. The entire rest of the book follows Wade and his fellow contestants through the game in their attempts to With A Little Help From My Friends - Various - True Eighties (CD) the goal first.

In fact, I actually kept speaking to Wade aloud. You are past the first gate! Pull your head out of your ass and stop spending your time at dance parties! Anyway, my point is that people quest all the time and talk to the same people regularly online. They have distinct personalities. As someone who has spent probably entire weeks of her life playing video games, this book feels a bit like validation.

Thanks to the publisher and Netgalley for providing me with a copy of this highly addictive and fun read! View all 57 comments. Jun 08, Jeffrey Keeten rated it really liked it. I'm hoping, since several decades have passed, that all the nasty microbes I inhaled while conjugating verbs and wrestling with algebra have long since been frog marched out of my body. I was a rural kid and had to wait for the bus to come pick me "I'm not crazy about reality, but it's still the only place to get a decent meal.

I was a rural kid and had to wait for the bus to come pick me up after school. The bus was always late which was a real pain in the ass for a scrawny kid like me who was trying to avoid the hulking, megalithic Hoover clan. They were massive, with beach ball bellies and Neanderthal brows.

They had freckle specked Popeye arms and flaming red hair. They were full grown men in middle school with mustaches and sideburns. They liked to grab underweight kids by the neck and dangle them off the ground for entertainment.

A new pizza place opened across the highway. The pizza was passable, but I wasn't there for the pizza. When I walked in those doors I claimed sanctuary. They describe a motivated visionary, a man who set goals and accomplished them. Misunderstood, like so many innovators. The hp twin-turbo 6. But it was an SBC with a Rodeck aluminum block, Carillo rods, forged pistons and crank, and two Garrett turbochargers. The gearbox was a three-speed automatic with roots in the Oldsmobile Toronado.

The interior switchgear and dot-matrix monochrome displays looked like they were stolen from an FA stealth fighter. How does that car really work with different settings? Wiegert claimed he built 20 examples; for such a small production run, the W8 had an outsized cultural impact. It seemed like there was a W8 on a magazine cover nearly every month. Bad-boy tennis player Andre Agassi had one in black. Vector commissioned racy promotional photos that looked like they belonged in a magazine with a centerfold.

But With A Little Help From My Friends - Various - True Eighties (CD) wildness surrounding Vector was irresistible to a certain generation of car enthusiasts. I always loved things that looked really exotic. And I think probably part of the allure for me for this car was the fact that it was what [Wiegert] always dreamt it would be, the American alternative to the European exotics. I think that was the catch factor for me. It was a really cool car that was a great performing car at the time.

It was space-age technology. It was all of the above. Jasinkiewicz bought a red W8 at auction infulfilling a lifelong dream. Jasinkiewicz takes it out on occasion, though it frequently needs attention from his mechanic to fix small issues. The original wheels were inchers with section rear tires. Just another adaptation that the tiny but dedicated Vector community has made to keep these cars on the road.

The W8 is impossibly low and wide, yet the cockpit is a tight fit. The expansive sills make it tough to climb in. It feels a bit like sitting inside a late-Eighties stereo system, with broad expanses of black leather and plastic.

Everything feels and sounds very mechanical. Other drivers gawk, point, and wave as the W8 flies by. Its giant-killer billing made you want to like it. Since Season 13 inthe show has With A Little Help From My Friends - Various - True Eighties (CD) fully animated in CGI with the engines obtaining their own voices. The most popular and wide-ranging items of merchandise are the models of the characters, which have been produced in many different ranges, some including accompanying railway systems.

Other popular products include videos, books and magazines, and computer games. However, 'Thomas' merchandise has also included such diverse items as: audiobooks, annuals, colouring and activity books, jigsaws, board games, stationery, clothing, cutlery, household items such as curtains, duvet covers and lampshades, and even soft drinks and spaghetti shapes.

The Thomas engine visits various historic railroads across the United States allowing visitors to play games, meet Sir Topham Hatt and to ride on a passenger car pulled by the engine. Complete parodies list. Scratchpad Explore. Contact us. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 2. David Mitton — Robert D. Stereo — Dolby Surround — Dolby Digital 5. Ringo Starr — George Carlin — Alec Baldwin — Michael Brandon — Pierce Brosnan To view this page in Monobook, please click here Although this page is best viewed in Monobook, to return to Oasis, please click here.

Skip to Parodies. Thomas the Tank Engine. Britt Allcroft. The Railway Series by Rev. Awdry Christopher Awdry. Various distributors [1]. Production website. Ringo Starr. Michael Angelis. George Carlin. Alec Baldwin. Michael Brandon. Pierce Brosnan [Notes 1]. Mark Moraghan. John Hasler. Joseph May. Thomas The Adventure Begins onwards.

Rheneas The Great Race onwards [7]. David Bedella. Jamie Campbell Bower. Jonathan Broadbent. Nathan Clarke. Olivia Colman. Jonathan Forbes. Teresa Gallagher. Bob Golding. Mike Grady. Sir Robert Norramby. Rasmus Hardiker. William Hope. Togo Igawa. Rufus Jones. Flying Scotsman. Jules de Jongh. Steven Kynman. Michael Legge. Clive Mantle. Joe Mills. Tracy-Ann Oberman [8]. Maggie Ollerenshaw.

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